*tit Region object
*des The Region object allows you to access the properties of your scene's regions. Regions can be queried by using the <b>Scene.GetNode</b> method.

*grp 

*atr Type
*des Returns always "region"
*ro

*atr Name
*des The internal name of the region

*atr Active
*des Specifies whether the region is active

*atr Blocked
*des Specifies whether this region is blocked

*atr Decoration
*des Specifies whether this is the "decoration" region

*atr Scale
*des The scale factor of this region

*atr AlphaColor
*des The alpha color of this region

*atr SaveState
*des Specifies if the region remembers its state after the player leaves the scene


*evn ActorEntry
*des Some of the actors just entered this region.

*evn ActorLeave
*des Some of the actors just left this region.

